
06-02-2003, 06:45 PM
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Elite Sheep
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Join Date: May 2002
Location: Classic's Cow-Shrine
Posts: 2,069
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Re: Changes/additions being discussed for Kingdoms
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I agree with the monsters - like plant-beings for forest, ghosts for pirates, serpents for zormite, walking armors for dustari and dragons for <samurai>. I also agree with rare and different droppings, and even the mines - although I think they should give normal ores more rare than those mines on main. Also, I agree that each kingdom needs unique stuff, but I think they should rather be crafted then bought - agreed on the idea to use other kingdom's stuff for that.
Transport and piratism would be nice - but I think for this ships should be improved, like making real docks to tie a ship to like pegs for horses, so someone could found a trading company or something. Then again, there should be a way to prevent rare items be carried on a ferry to make that worth playing.
The unstick-penalty should have a small fee, agreed, but sometimes it's necessary, so it shouldn't be too high - 10 plat max I'd say...
Stats bonuses for kingdoms sounds okay, but I wonder whether that'd work - how do you define strong for a kingdom? Sum of all the member's level? I think that kingdom members should get something, something so one can see they're member of a certain kingdom above the tag, but not making them stronger, apart from any stats. I was thinking of some flag to carry, then have the weapons craftable but only useable for members while on tag.
[EDIT]Have rare drops only for kingdom members, and make similar drops for each kingdom - that is, a Dustari can get platemail X only in the Dustari dungeon, but a Forest member can get an armor with the same stats in his dungeon. |
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