Quote:
Originally posted by konidias
Yeah, like the fact that everything important needs to be serverside so that it's safer against cheats. I have a new item system and it works with strings edited on the server, meaning I can't do a lot of stuff clientside.
It's like taking steps back for no reason. Why do I have to suffer not having an NPC server just because that's how it was done in the past? This isn't the past, and playerworlds rely more and more on NPC servers for a lot of things.
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Yes I know what you mean. It's impossible to do anything worthwhile without starting most of the development while already online.
But I don't see how you can do it without 2-3 people online to test.
