Quote:
Originally posted by Soul-Blade
I agree, that is very important. But graphics truly are important as well. You cannot have stupid 2 color graphics, I believe graal is at the minimun of acceptance, and GK to be a little above (some things like trees are very realistic, while others are not). Personally, the first thing I did was plan out everything, and second I planned out the tileset and how I would do the graphics.
|
Graphics are great, but they don't affect gameplay much (and I think we can both agree that gameplay is the most important thing?) Without scripting, you're limited to all the normal conventions for Graal - hearts, NPCws etc, and you don't have any freedom to go beyond those. You would be extremely heavily restricted and unable to provide anything new or interesting. Graphics are great but scripts provide the
expression for those graphics. Scripts define the world, graphics just decorate it.
Rather then design, I think planning is a better term for it heh.[/b][/quote]
Well, the traditional term is 'game design'. Hence the job 'game designer'. All I did was drop the implied 'game' :-p
But hey, no need to argue over semantics. We know what we both mean now so there's no problem.
Quote:
|
Well, you must have missed what I said secondly....and also, yes there are people that can't script anything. People who do not know the language...script learning can relate to graphics learning if you think about it...
|
I think you might have misinterpreted me (or I you). You said that you can make any graphic, given enough time, right? And then you said that the same applies to scripting. But it doesn't. Experience, education, intelligence - all these things put limits on the things that you can create. Nobody will ever have enough of them to make everything they could possibly think of.