Quote:
Originally posted by Kaimetsu
Again I get the feeling that we are running perpendicular. You were saying that making static animations was a reasonable alternative for writing dynamic scripts. I just gave an example where a dynamic script would've been more convenient.
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Oh, well, what I am trying to say is light effects need a quality base, to reduce lag. So maybe a waterful can ahve like...10 spray particles going down, but the rest should be done with animation and such. Get what I mean? I don't know, it doesn't really matter...I am just trying things others haven't, after looking at games like never winter nights and dungeon seige, and even older games.