Quote:
Originally posted by Kaimetsu
Perhaps so, but the effects are entirely dynamic. More on this in a second.
The problem is that such an effect is entirely static. It could never react to the player's actions. You could never code, say, some fireworks in this way (without producing hundreds of mngs) because they need to have dynamic attributes such as thrust, color etc. Otherwise they just look the same every time.
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Perhaps you are right. I was mainly going for things like nice levels, with great waterfalls, light rays shooting down from the sky, things like that.