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Originally posted by Kaimetsu
I think we're running perpendicular here. I wasn't talking about the quality of the images you're using, I was just saying that if you have skill with scripting in general then there is no reason that you cannot make visually impressive scripts (light shows, whatever).
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Well, I can make light shows. But, this is what I have learned. We see professional quality games running at nice frame rates without taking much memory - and it is because of the fact we use to many lights. You can make a amazing light show using amazing light effects, meaning instead of using 50 regular light images, use 1 image following the same animation...
Quote:
Originally posted by Kaimetsu
Pretty much. Probably the easiest way would be to implement a simple force-modelling system - all bubbles have a natural state in which they want to be (above-right of the player or whatever) so there's a force pulling them towards that point. But the bubbles also impart a repulsive force on all other bubbles. Nine times out of ten, the bubbles would happily push each other apart in a fluid and practical way.
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o_O. So basicly, the force power would be the distance from the natural state? The farther they go, the more force the exert, until they go right through a bubble to get to its objective...I would
really need to think about this to make it work, and I have to many other things to do. I might just play around with it, though I don't think I could be successful.
Quote:
Originally posted by Kaimetsu
I understand what you are saying, but I don't agree with your decision. Overlapping text could look quite ugly
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It could, but when making a PW, you must make decisions like this and not dwell on it. I realize as my skill increases, I can enhance things later. But as of now, it would be extremely difficult, as I said above.