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Originally posted by Soul-Blade
Graphics have alot to do with it...You can't make a crappy light effect turn great with scripting, for instance.
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I think we're running perpendicular here. I wasn't talking about the quality of the images you're using, I was just saying that if you have skill with scripting in general then there is no reason that you cannot make visually impressive scripts (light shows, whatever).
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The fact is, I don't see a way for me to make it work the way I would want it. Would I keep a array of the height/width of each bubble, and find a way for them not to collide?
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Pretty much. Probably the easiest way would be to implement a simple force-modelling system - all bubbles have a natural state in which they want to be (above-right of the player or whatever) so there's a force pulling them towards that point. But the bubbles also impart a repulsive force on all other bubbles. Nine times out of ten, the bubbles would happily push each other apart in a fluid and practical way.
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I could do it, but it would get messy, and it is not worth the trouble. Get what I am saying?
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I understand what you are saying, but I don't agree with your decision. Overlapping text could look quite ugly
