Quote:
Originally posted by Kaimetsu
Any clientside creation/modification of client.strings is sent to the server. Local.strings are purely clientside, meaning they are never sent to the server.
And you also know about clientr.strings, since I explained them to you a few months ago.
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Hmm, did know that. Well, local strings sound good then.
And yeah...been using them on anything the player shouldn't edit.
Quote:
Originally posted by Kaimetsu
*shrugs*
Those situations were different, but the debate is moot. You're free to weight the factor however you want.
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Well, same general idea. Not being able to trust people to respect your work.
Quote:
Originally posted by Kaimetsu

'Graphics' is not truly a subset of scripting. All the same principles apply as in any other discipline - they're just output differently. If you're good at scripting in general then you're good at scripting graphical systems. Your weakness may be in your ability to visualise abstract objects in 2D space.
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Graphics have alot to do with it...You can't make a crappy light effect turn great with scripting, for instance.
The fact is, I don't see a way for me to make it work the way I would want it. Would I keep a array of the height/width of each bubble, and find a way for them not to collide? I could do it, but it would get messy, and it is not worth the trouble. Get what I am saying?