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Originally posted by Kaimetsu
Clientside strings that are not sent to the server.
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Really? Any more info? Client.strings are the only ones I have heard of, what is the difference from these?
Quote:
Originally posted by Kaimetsu
Depends. I'll agree that risk of script theft is a factor in the decision, but it's one that could be easily outweighed.
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Heh, well, in the past I have worked on my stuff and tested it on other servers (with Murasamune). Alot of times, they stole my scripts, like my map system. I hate my stuff getting used without my permission, and I would rather not it happen.
Quote:
Originally posted by Kaimetsu

Using an inferior system just to make the script shorter seems a little irresponsible.
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Well, I know my limits, and I am alone. So, in the long run, it would be a smart choice. I have alot to do, and I can't spend all my time on this. Plus, I am not the best scripter in the world, but I can make things work well, and look nice. But, if it does not have to do with graphics, I can't make it work flawlessly, and look amazing, as you can.
Quote:
Originally posted by Kaimetsu
Oh, I see, I misunderstood. But yeah, you should jump up to the >=4 layers. There are script functions for that kind of thing now.
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Ah really? I will look at the new features, I get behind on scripting very easily
