Quote:
Originally posted by Kaimetsu
Then why is there doubt over whether or not it would work online?
'Sends data'? Would your script actually be doing that or are you just describing what Graal does? What kind of string would hold the modified chat text? Would it be drawn with a single NPC that iterates through the players and uses showimg to draw the text/bubble over them?
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I always have doubt of it working online, as I do not have a server to test it on.
I am describing what Graal does along with what the script would do. Probably a this.string. Drawn with a single NPC, purely clientside, using showtext/showpoly.
Actually, I have already done this system. At the end of the week, when I will show another screenshot, I will be sure to have my guy speak. It works rather nicely, because when the NPCs speak they also have chat bubbles. Also resizes according to ammount of text, and comes with a little chat bubbly thing come from the bubble to the player. Actually rather simple to make, alot easier then I had anticipated...I just put it in it's own function in the GUI NPC.