Quote:
Originally posted by Soul-Blade
Second, I do fully understand the problem. What I would make my system do is have the players draw chat bubbles over other players, completely clientside.
|
Then why is there doubt over whether or not it would work online?
Quote:
|
Player Chats>Sends Data to other players>other players receive, filter out the chat string>NPC draws the filter string over player who chats
|
'Sends data'? Would your script actually be doing that or are you just describing what Graal does? What kind of string would hold the modified chat text? Would it be drawn with a single NPC that iterates through the players and uses showimg to draw the text/bubble over them?