Quote:
Originally posted by Kaimetsu
*shrugs*
Talk is cheap. Especially talk that doesn't actually answer my question.
This suggests that you haven't fully understood the problem. There would be no need for online considerations.
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Well, first off, my PW will have a new chat bubble system. And it will have a language filter. So it will be proven soon enough.
Second, I do fully understand the problem. What I would make my system do is have the players draw chat bubbles over other players, completely clientside. So it goes like this:
Player Chats>Sends Data to other players>other players receive, filter out the chat string>NPC draws the filter string over player who chats
That is my current idea of how to do it anyway, and I think it will work rather effectively...
By default, the language filter will no doubt be on, only those who
want to here the nonsense of vulgar language can.