Quote:
Originally posted by Tyhm
Yeah, back in the old system we were pushing for Unconciousness - you don't die, you hit 0 and you can't move. If you're hit again, you go into negatives up to negative your max health; every few seconds you're not hit, you recover a HP or two. You can voluntarily escape and take a penalty (plat drop I guess), but it's better to wait until your PKer leaves or a friend comes to the rescue and defends you or heals you.
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Yes Thyme that idea is similar to what i was thinking, I think that would be the best solution to the Death RP factor and a penalty for dying the fact that you can't get up.