
03-04-2003, 10:39 PM
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Registered User
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Join Date: Apr 2001
Posts: 1,095
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I always thought the different levels of the spells served as an equivalent to improved dmg.... I.E. upgrading to cause crit from cause medium.... ect.... anyways there should be a requirement that you MUST have all the weaker versions of a spell in order to get the more powerfull ones... if we do that then I think even having non-random shops would be appropriate... but all I'm asking for here is just that 1 attack spell be available at the shop at any time=/ I'm sick of getting 6 or 7 hundred plat only to find the store has CRAP for sale(thats enough for most spells if you're charm raised). btw another problem with the constant priced store is that CHARM DOESN'T EVEN EFFECT IT. anywho.....
afterthought: for those that think only having 3 levels of spells vs like 9 I think it was for improve? anyways, for those who think thats unreasonable... consider the fact that we have aoes while they have none.... a lvl 3 touch range spell should be equal to a weapon improved to 9, missile spells equal to 8, aoes equal to 7.... lvl 2 should be 6,5,4 respectively and lvl 1 3,2,1 respectively... |
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(best I could do on short talent)
If you can't beat em, call a truce and try beating them at the negotiating table
--Me
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