
03-04-2003, 06:49 AM
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Criminal X
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Join Date: Feb 2003
Location: Miami, Florida
Posts: 662
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I checked my npc and yeah what it did for the string list is when I had the strings set like setstring stringname,#T(#e(startindex,length,str)); it took all the words that the player chats and surrounds them with quotation marks. So in the other parts that had addstring and so on it did the same.
So in the flag list it would show
client.text="Anyways, blah blah blah","and, if blah blah blah"
There wasn't a need for adding the quotations since it automatically did it. Hope that helps you out with whatever you're working on. |
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- Criminal X: certified nut case
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