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Old 03-04-2003, 05:45 AM
Kaiser2 Kaiser2 is offline
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Re: Argh, You know what? I've had enough.

Quote:
Originally posted by ZeroFXSM
Excuse me, I'm not good with talking, but I'll try my best to get my words across. so please listen

All I see everyday is a whole bunch of players, showing off their new alchemy armors, their ogma +3 armors, their improved 10/10 weapons, It drives me UTTERLY INSANE.

The problem with graal is that players can't catch up. Don't say balance, players will never have balance, You can't blame those high leveled players. They worked hard to get where they were..

But to new players, graal is impossible. Graal is tough.

New players will never be satisfied with themselves, they will NEVER GET the weapons that these players have, THEY WILL NEVER GET the armors that those players have.

Want a way to solve all of this?

Equality.

Each player be brought down to equality. Each player when the come to the game will be exactly the same, each player will go to the blacksmiths and make armor like other characters... to royalty maybe special armor will be given to add a special touch. This is so all the items in blacksmiths are used, it adds diversity.

Give the game realism.

Make armor count. Put the blacksmiths into use. Don't have those weapons and armors there have no use. GET RID OF THE DAMN ALCHEMY AND BLESSED WEAPONS. The last thing we need is improved 12039810283 damage weapons. Make theifs use daggers, Make swordsmen use jadeblades and skull swords, make barbarians use axes.

Perhaps get rid of blessing to such a high level (ogma +3? Are you insane? you can kill with that)

Spells should hit, and that should end it. Make them harder to control, make them so they take skill to aim. Wide area spells should be in books that are hard to optain

Get rid of shops that do everything and sell every spell, Make them only sell common spells, Make those hard to find spells within demons and other creatures..

So what can we do?
- Create it so every character is equal. Either by reset.
- Change the levelup system.
--- You don't gain life because you've killed many monsters. You don't gain more spell points because you killed many monsters.
----- So this will do: Players will hunt in packs, be more careful, spell users have to use skill to aim their spells before it goes haywire..
- Use regular armor, give EVERY ARMOR A USE.
- Remove enchant armor, blessing.

Here is what it will do.
-It will give new players a chance. They can achieve the level of everyone else soon.. and with it! they can join a community to become strong like everyone else.
-There will be more diveristy, Not everyone will be the same thing, everything will be used. You'll see older characters with golden chain mail. And daggers.
-People will be EVERY class, you'll see more balanced barbarians, and wizards.
-Less mindless pking, Players can't kill without being killed.
-Finally we can have FULL KINGDOM WARS!

((ugh.. maybe you guys don't follow, maybe i'm wasting my time.. but I just want to contribute.. thats all ))
See, I started at a point with uber powerful people like you mentaioned, but I'm nearly as strong as them now, you need luck, patience, and time, and you too will grow powerful. Blanace the players and then it really IS un-realistic, I mean, in real life, there are people that can beat you into a pulp, right? and people you can beat into a pulp (or not.) If everyone is the same, then this game is like a fun version of communism
Also, what you say about that if you kill monsters you wouldn't gain more health, you are wrong, remember the saying "What doesn't kill you, makes you stronger"? well this is where it is implied, you kill things, and you grow more powerful over time.
And what fun is a kingdom war if everyone is balanced? that's almost as bad and lame and unrealistic as Age of Empires! I mean, people would just walk up to each other and keep whacking away until someone is dead
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