Quote:
Originally posted by tlf288
It is because Graal takes a minute (well, .05 seconds to be percise) to load the screenx\y variables.
Try the code to test my theory
NPC Code:
if (created) {
sleep.05;
setimg block.png;
setcharprop #c,#v(screenx(x+3,y)) - #v(screeny(x,y));
}
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Works, but its a bug nonetheless. :x