Quote:
Originally posted by Kaimetsu
It is always fun to give some code illustrating the problem.
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Put the npcs right in front of each other, make sure they'll be displayed on your screen when you press play/enter the level.
Example of bug:
if (created){
setimg block.png;
setcharprop #c,#v(screenx(x+3,y)) - #v(screeny(x,y));
}
Example of it working:
if (created) {
timeout=.05;
}
if (timeout){
setimg block.png;
setcharprop #c,#v(screenx(x+3,y)) - #v(screeny(x,y));
timeout=.05;
}