Quote:
Originally posted by Tyhm
Ramming should do 1% damage to each ship per % of speed until one is destroyed or they're both at a stop. A 10% ship can ram a 100% ship at full speed and bring it down to around 90%, sacrificing the ship to go out in a blaze of glory. A 100% ship rams a 100% ship at 10% speed, both get knocked down to 90%...
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I also like this idea, although it could cause some weird situations.
Say both ships are moving parallel, and one accidently hits the sideways button, it gets like down to 5% because it was going fast, that'd be weird.