
02-17-2003, 07:44 PM
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Role-playing Overseer
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Join Date: Jan 2002
Location: Léon
Posts: 1,464
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Quote:
Originally posted by Stefan
Tyhm, for real roleplaying all systems (leveling etc.) are a problem since they limit the player and force the player to beat quests/kill monsters/solve puzzles to break the limits. In my opinion for roleplaying you basicly need a way to change your own look, have locations like churches, villages, markets, forests, waterfalls and organize the events and living. But on the other hand many players want to have fun without needing to investigate a lot of time into building a virtual character and following rules when meeting other players, I think for that some basic environment can be good, some environment where they can get weapons, a home, fight monsters, collect items etc.
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Prop 3
Sure but lets just have 3 levels so nobody is God-Like and can't be destroyed. Like Level 2 would take you to get 500,000 and Level 3 would take you to get 5,000,000 exp. Even thou you would be strong, you won't be unstoppable and it will take you a long time of hunting monsters to get to the highest level. Eveything else we keep the same with armor, magic and etc...So if you have two level 1's, one could be stronger because of armor quality or better sword. And now battles could be fought more on skill then who is the higher level player. |
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Discharge : RETIRED
2001-2005
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Last edited by Discharge; 02-17-2003 at 07:57 PM..
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