Thread: #c?
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Old 02-14-2003, 06:30 PM
Ningnong Ningnong is offline
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You could use an npc, when created a varible is equal to zero. Then use:

NPC Code:

if (playerchats && this.varible == 0){
//rest of script here (recording of players chat text etc)
}



once the player has said something, set the var to one. Therefore
the message isn't over written. Simple.
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