Thread: cpuusage bug?
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Old 02-01-2003, 10:31 AM
Soul-Blade Soul-Blade is offline
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Quote:
Originally posted by Kaimetsu


I was designing the rendering algorithm for my 3D engine. The implementation I choose is heavily dependent on the way Graal handles multiple polygons. For example, if it didn't clip polygons itself then that would be a good reason for me to do so in the code. Things like that. I need to evaluate whether my current method (never draws any invisible polygons ever in a million years but splits some polygons into multiple sections) will be faster than my other idea (draws invisible polygons but only ever once each).
Ah...so you decided to share your results with the rest/report a possible bug. Alrighty, makes enough sense...just curious about this, will you be releasing a screenshot of your 3d engine when you complete it nicely enough?
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