Quote:
Originally posted by Kaimetsu
I was designing the rendering algorithm for my 3D engine. The implementation I choose is heavily dependent on the way Graal handles multiple polygons. For example, if it didn't clip polygons itself then that would be a good reason for me to do so in the code. Things like that. I need to evaluate whether my current method (never draws any invisible polygons ever in a million years but splits some polygons into multiple sections) will be faster than my other idea (draws invisible polygons but only ever once each).
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Ah...so you decided to share your results with the rest/report a possible bug. Alrighty, makes enough sense...just curious about this, will you be releasing a screenshot of your 3d engine when you complete it nicely enough?