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Old 01-31-2003, 07:45 PM
busyrobot busyrobot is offline
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Understood. But I don't really think it's such a big issue because the level system pretty much does the same thing. And if you're talking gmap then the server already limits the player's sight range so it's not much different to normal levels. So how many NPCs are you really gonna be talking about? Fifty, max? Processor won't even notice that many checks. Seems like wasted effort to me, but lemme know what kind of environment (gmap, normal levels etc) and objects (all stationary? just local NPCs?) you're talking about and I'll try and suggest a solution.
True, but I suspect a problem arises when you have npc loggers start to join in, or log when no players are present.

In that case, I don't how well the environment will optimize it all.



Many of the items you have mentioned have helped quite a lot so I can get my barings better within this scripting environment.


I am trying to build a script intesive playerworld, and the catch is it must work in offline mode before I can hope to see an NPC server.

I'll try going two-phase, because the more I read the more it seems I will need an NPC server to handle most of the elements I'm after.

Thanks a lot for your help.

(Side note:

When I mentioned the memory address of this a location-caching of array would roughly be similar to that of a 20 x 20 true color/alpha image, I forgot to include that each element has to be a memory address of an array, which then increases the memory footprint by (32*overlapping-instances) bits.

Just mentioning in case anyone reads that and thinks wtf)
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