Thread: New Gods
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Old 01-31-2003, 05:30 PM
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Quote:
Originally posted by Kaimetsu
PROBLEM: People will all flock to the god with the most followers. Obviously. Eventually there's gonna be a clearly defined best god with 99% of the server following him. What's the incentive to switch to lesser gods? Maybe they grant bonuses more in tune with your character but then still you'll have distinct bests - best priest god, best warrior god etc.

There are a few ways to combat this. Examples:

Gods could get complacent. When they have, say, >10% of the playerbase believing in them, they hit a hard cap on the benefits they give to their believers. Although this would encourage the formation of new gods, all the old gods would stay ad infinitum.

Gods could die out. New gods are energetic and powerful but over time (two weeks? a month? three months?) they weaken. New gods must be found. In this example it would be beneficial if the believer did not choose the god's properties. Perhaps instead they could find wandering spirits (resembling wisps, perhaps) with random attributes and have the option to worship them. This would encourage shifting between gods.

Now that I think about it, the second option is way better.
Yes, but if there was more emphasis placed on switching between gods, It would probably be a good idea to remove, or at least greatly lessen the current god-switching penalties.
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