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Old Bee
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
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My commentary is in bold red.
Quote:
Originally posted by Warcaptain
Originality - how much of the server is original (i feel using default tiles should be like -2 um, I don't think using the normal tiles should give any negative score, we have too many servers using it)
def. graal system -2 same as the tiles, using default shouldn't matter, cliche quests -2, copied ideas -2 (ie: radio or wings from enigma ) umm, you can't take away points just because a playerworld has wings or a radio for crying out loud , copied graphics -2 I agree with this... however, using graal graphics that are public domain are fine. But if they are stealing graphics, then they shouldn't even get a chance to pass
Total: 10 pts
Creativity - quests are simply "find the princess" or "kill the baddies" -2, old q-menu -1 again, this shouldn't count against a playerworld, old item system -1 and again, no new char art (heads, bodies etc) -2 and again, has centralized town area (place where EVERYONE is always at) -2 wtf, they can't have a central place? what about unstick me?, no new weapons -2 I highly doubt a playerworld wouldn't have at least one new weapon
Total: 10 pts
Levels - uses path gen -5 holy god... wtf? path gen is there for a reason, not "OH NO HE USED PATHGEN SO HIS LEVELZ ARE LESS QUALITY!@#!$!" there should NOT be penalties for using that, plain paths -2 don't encourage people to make wild paths... what is wrong with the normal path? it's more realistic then that jaggy crap people make, no original house shapes -2 Isn't making non-default house shapes, kind of overly done? I don't think we'll ever see a server that has all normal houses, doesnt use ANY new tiles -1 bleh, shouldn't be a penalty but I'm not arguing there
Total: 10 pts
Scripting - starts at 10, but -1 for every bugged, or lagged script (can go negative) wouldn't scripting be based more on the script being original, unique, fun, etc, instead of how well it was scripted? if it's bugged though, obviously it shouldn't get a good mark
Total: 10 pts
Overworld - overworld <20x20 levels -2 you realise that's 400 levels don't you? :|, has <4 towns -2 what if the playerworld doesn't need/have towns?, no paths connecting towns -2 maybe they want to make it more of an exploration to find other towns? instead of paths going from poiint A to point B?, 50% or more empty space (even level gen'd empty) -2 yeah of course, level gen'd more than just tree grass and water -1 don't really get what you're talking about here , spaced out quests -1 read previous, I don't understand
Total: 10 pts
Professionalism - no website -25 wtf, website is a requirement, the playerworld fails without one guy, no map -25 (an easy 50 pts cmon) no map? lol if your playerworld has no map, it shouldn't even be submitted 
Grand Total: 100 pts
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Overall I think your playerworld reviewing idea SUCKS EGGS. You've made way too many penalties for STUPID stuff like needing 400 outside levels, not using the default tiles, needing 4+ towns, etc. This review is not allowing for diversity in playerworlds. The more restrictions and penalties you place on stupid things, the more the playerworlds will end up being the same. I'm sorry, I don't mean to sound arrogant, but my method would be 1000 times better than yours. The method I suggested is what is used in reviewing most video games. With playerworlds, each server can be an entirely different game, so you're just putting boundaries on things that shouldn't have boundaries.
The thing I don't understand is that you put emphasis on making sure the playerworlds wouldn't be normal (like using default tiles, inventory, etc) yet you force them into the same groups with all the other silly restrictions. |
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