Thread: patron gods
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Old 01-21-2003, 11:37 PM
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Quote:
Originally posted by Tyhm
There are two ways you can go about this.
1) All kingdom gods are exactly the same. Kind of boring, but fair to everyone.
2) All kingdom gods are completely different. Makes it more interesting, but if Dustari get a Bile-like god and Forest gets bloody Diancecht...

I'm for it, provided that they're all exactly the same with the exception of damage types or something. No kingdomgod blesses +3 unless all kingdomgods do, no kingdomgod blesses with Death unless the other kingdomgods bless with something comparable...if say, Dustari bless Fire, Samurai bless Stone, Forest blesses Acid, Pirate blesses Ice, and Zormite blesses Ghosthit, that seems fair...all bless with fairly uncommon types that don't change dungeoning much and which armor exists to block. The richer Dustari can put on their anti-Acid rings, amulets, etc. for their battle against Forest - then oh no, they're jumped by the Samurai!
Yes, I agree

Gods arent very balanced...

But some kingdoms have themes and such that a certain god can be encorporated in.

Like.... pirates would go well with that one demon god, i think its bile, since they are supposed to be vial people.

Samraui would go well with a god more involved with speed and stuff.
dustari would probably go better with lucretious since they are more mideval type people, and quick with sword (rp wise)
forest would go better with that mother nature god.
but i dont feel anyone should get ogma, as its a very big unfair advantage.

and the patorn god should have a higher chance of granting thigns if you are in that kingdom.
that way everyone can have balanced out things....

and if yuo wanted something like naginata of ogma +3 youd have to find a lone priest or something.....

but i feel we should have temples or something
or give people the ability to build temples

so like i could build a temple, and make myself the high priest of that temple, and get people to join me in that temple....

makes things more fun for priests
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