Quote:
Originally posted by aylad
The hammer looks great, but to (perhaps) clarify what Loriel is saying: you have the sprites drawn so that when playerdir == 0 or 2, the player will be swinging the hammer side to side like a sword. But the hammer is massive! (the reason it looks great) Anything that heavy, swung that way, is gonna spin the player around in a circle while his hammer and forearms go flying off in some random direction. 
I'm picturing a vertical swing. For playerdir == 1 and 3, your sprites look great for that (although a bit more 3d would be cool). For north and south, you might want to edit them a wee bit.
However, gfx rating = 10/10
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You sort of .. ehr .. confused me. I'm a complete newb when it comes to scripting and any techinal terms. All I know is "If such and such; Then so and so; EndIf blah and blah" .. so .. yeah. Playerdir? What exactly do you mean? I apologize for my ignorance in this field. :o
[edit]I get what you're saying .. but the only problem is this: for north and south, doesn't the gani use the same sprite for both the swing
and the slam? That would prove to be a problem, if so.

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