Quote:
Originally posted by Kaimetsu
I'll wager you used the old short-timeout method where the server constantly checks the player's position. This isn't the best idea and, yeah, leads to big lag. A player-recorded buffering system would be better.
You could have an NPC warp there, copy the board[] array and then come back.
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that would probably be just as laggy as using a short timeout x.x warping is serverside for db npcs, & you'd have to do it often to get it to look right