Quote:
Originally posted by Kaimetsu
Fair enough. I'm thinking that the client should trigger its own landing event rather than waiting for the server. There's not much that the client can do in response to this anyway so it's not like there's much room for exploitation and instantaneous events would be preferable because then effects like leaps from bushes could be drawn as the thing hits rather than a few seconds after.
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Or a few seconds sooner if you have a slow PC like me

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I used "shoot" serverside now and couldn't see anything on the clientside - did I do something wrong?
Now I am using one shoot command clientside and one serverside...