
11-08-2002, 11:58 AM
|
|
Script Monkey
|
 |
Join Date: May 2001
Posts: 18,222
|
|
|
There are technical problems. First of all, the level would need to be loaded. It's not preloaded, obviously, to cut down on memory usage so there'd need to be some kind of complicated loaded level list available and manipulable by GScript. That'd lead to all kinds of memory leaks and bugs from bad player coding. Second, Graal's whole networking system would need to be modified to allow messages from other levels, chosen arbitrarily by the client. And third, splitting the player's presence across multiple levels would probably cause a great many, widely distributed assumptions in the code design to become nullified. We'd be looking at a lot of rewriting and potential exploits for what seems to me to be a barely useful command. |
__________________
|
|
|
|