Thread: Levellist
View Single Post
  #4  
Old 11-03-2002, 04:24 PM
Com013 Com013 is offline
Registered User
Join Date: Aug 2002
Location: GMT+1
Posts: 381
Com013 is on a distinguished road
Quote:
Originally posted by Falcor
If the NPCs server level list was optomised it could be useful, but right now every level you ever put on the server, even if you took it off, is on the level list... so eventually you'd get a level that doesn't exsists.
Yes, that mustn't happen.
Quote:
*shrugs*... I don't see why you'd really need it though, I'm sure there are other ways, maybe even more efficient ways of doing what you want.
No. At least not more efficient ways. Currently on Classic the normal fish (fishrate) are refilled every time you enter the level. But only local (since we have no level. vars without an NPC Server). This is not good...fish should refill slowly and not depending on when a player entered the level.
And then there are the pets of Classic: fighting fish. Currently they are placed randomly when the player entered the level. Again, I don't like that it depends on when a player entered. Currently it is possible to cheat by standing at the border of two levels and pressing two keys at once, so you warp between the two levels very often. Before I wrote a fix for it you got 20 fighting fish in each level, now I did it so you can only get one fish in a certain amount of time. But one cheated fish is one cheated fish too much.

Of course I could solve it using a string list, but imagine a stringlist containing 6000 levelnames....
__________________
Com013
Former Admin of the LAT on Graal The Adventure

e-mail: [email protected]
Reply With Quote