Quote:
Originally posted by BlKnight
Does Graal have to be like all other mmorpgs?
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No, but it shouldn't be so randomly punishing. Time investment and reward are the key to all addictive gaming. Pokémon, Everquest, The Sims, whatever. Always the same principle, and always the reward is clear. In Pokémon you might catch that last one or finally hit level 100. In Everquest you could ding 65 or grab that epic. In The Sims your character gets his/her promotion and you finish building your luxury floating disco house (personal experience). All are addictive games because they set goals for the player to follow, a path to follow them and a reward at the end. If the reward turns out to be a measly two extra HP then the player feels cheated.
The best player in the world should not have a chance of having the worst character in the world. Isn't skill rewarded anymore?