*reviving the thread*
Quote:
Originally posted by Stefan
Yes signs are server-side, because
some informations are only available
server-side
like how many crafted gems you have.
So when you go on top of the blue house
where you craft gems and you touch the stones
there then the server reads the sign,
replaces the message codes with their
correct value, then sends it to the player.
This can lag sometimes, like loading a level
can lag.
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99.5% of all the signs are static (not changing). For the 0.5% you can use serverside scripts and say2. You don't need to lag every sign because of this.