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Old 10-28-2002, 12:04 PM
Kuza Kuza is offline
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ahh, but you have to consider the elements children.

- gameplay: the game is ran by the players for the players. it's a bit ironic, eh? i mean, you buy an account and its fate resides with other players. the staff make the decisions, not you... unless you have a buddy who makes you staff and approves of your honesty.

- graphics: the graphics are mediocre. they are perfect for this game, i love the visuals! really, you don't find a unique game like this anywhere else. yet some people don't fancy the 2D style.

- replay value: you would think with all the servers/playerworlds there would always be something new, right? nope, you're wrong. even if this was the case, you'd have to jump from server to server to find new content and god knows how hard it is to even find an update on a server...

- reliability: unfortunately, when something bad happens to someone in a game, the player isn't going to go brag about being banned and tell everyone "whoa, graal rules! i got banned.", "you can't curse on the forums or share accounts.", and so on. the best advertisement is word of mouth. this game is a game of 'ups' and 'downs', and hard to predict what will happen next.

- originality: the best feature of this game, despite the original concept being ripped from zelda! you can build your own world; levels, NPCs, graphics and all. but there's a double-sided sword to this comfort, once you submit your playerworld, it's GraalOnline's property. heh, you are paying to bring in more bang for the buck. whatever floats your boat, bub! though this is one of the best factors about Graal, it also discourages some other factors...

well, that's my two cents. let the flames begin!
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