Quote:
Originally posted by aylad
I think peaceful should be left enabled, and do it like:
Kings can set "friendly" or "hostile" kingdoms, so when you're wearing your kingdom tag you can hurt and be hurt by people wearing a hostile kingdom tag (when peaceful is turned on).
You can't hurt or be hurt by characters without kingdom tags or with tags from friendly kingdoms (again, with peaceful turned on).
When thieves use the steal ability their peaceful is disabled for 5 real-time minutes (discussed in other threads).
Thoughts?
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This is probably the best thing to do.