Quote:
Originally posted by R0b1n-NPC
//#editor.option-explicit
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But there isn't a standard way of declaring variables. Every variable that is mentioned in the script is immediately declared on loading the level, and people are used to that. So I might just let this.doobydoo use its default zero value and start manipulating it halfway through the script. It's not an error, it's just a different style. If you wanna check for similar-but-different-so-probably-misspelled names then just open the debugger and look through the listings.