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Old 09-27-2002, 03:08 AM
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Quote:
Originally posted by R0b1n-NPC
It all depends on the ganis googi..

Why not make new ones with param1 or attributes?
That's not what I'm asking though...

Gah...

Okay, this is the entire ORIGIONAL (One I didn't modify), pearl clam shell script.

NPC Code:

if (created) {
this.pdefopen = 0.1;
this.delay = 10;
this.ppearl = 0.2;
}
if (created) {
drawunderplayer;
setstring this.pearlsprite,;
showcharacter;
setcharani seashell_closed,;

this.popen = this.pdefopen;
timeout = random(this.delay*0.8,this.delay*1.2);
}
if (timeout) {
if (random(0,1)<this.popen) {
this.pearl = (random(0,1)<this.ppearl);
if (this.pearl==true)
setstring this.pearlsprite,1;
else
setstring this.pearlsprite,;

setcharani seashell_open,#s(this.pearlsprite);
sleep 0.1;
this.isopen = true;
sleep 0.9;
setcharani seashell_idle,#s(this.pearlsprite);
sleep random(3,6);
setcharani seashell_close,#s(this.pearlsprite);
sleep 0.2;
this.isopen = false;
sleep 0.8;
setcharani seashell_closed,;
}
this.popen = this.pdefopen;

timeout = random(this.delay*0.8,this.delay*1.2);
}
if (actiondivekick && strequals(#s(client.race),bomy)) {
this.popen += 0.025;
}
if (playertouchsme && strequals(#s(client.race),bomy) && this.isopen==true && this.pearl==true) {
this.pearl = false;
setstring this.pearlsprite,;
setcharani #m(-1),;

pearls = strtofloat(#s(pearls))+1;
setstring pearls,#v(pearls);
setstring client.pearls,#s(pearls);
setstring server.gavepearls,#v(strtofloat(#s(server.gavepear ls))+1);
setani bomy_gotpearl,;
say2
Wow this is one of the#b
valueable white pearls!#b
You have now #s(pearls) pearls.;
}



Now, basicly, I'm asking where in that script does it tell the clamshell to show pearl1.gif.
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