Quote:
Originally posted by Er1c
Using commands for these "units" would make them not only hard to control, but also extreemly hard to make. I love the idea, but it would be impractical to lead an army of units by telling each one of them a certain command...
If we had a command like NPC Code:
setfocus2 level,x,y;
and maybe a command to set the zoom of the player so they could see about 4 levels at once, the mouse could be used to control the units or something, similar to Starcraft, Warcraft, and those other games.
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Horribly impractical, and not likely to be implemented. I already suggested the idea of a campaign map NPC that would do the same thing without using any new commands.
Quote:
Originally posted by BlKnight
I prefer having the actual players fight not the players work to fund the npcs that fight for them. Kind of err pointless no?
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The problem is the lack of roleplayers. This stuff would fill the gaps and add a strategic element to the whole thing.