
09-17-2002, 09:09 AM
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Old Bee
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
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/peaceful isn't even properly running yet. For one, peaceful is supposed to have limited use, meaning if you go off of peaceful you can't go back on for a certain amount of time.
I don't think stat loss needs to be removed, however Er1c's idea for pking seems to be good. Maybe shaving off about 10% experience loss for deaths caused by non-players would be a good idea?
In the future, I plan on making a few different ways to regain stats, whether it be from potions of restoration, or doing some sort of quest, or just having to take some time to do something in order to be restored.
Either way, there needs to be some downsides to dying, such as experience loss, maybe not as much, but I feel there needs to be something that can be lost that you can't just gain back by using a potion. It's a hard task to try and balance out a good difficulty level for a wide assortment of players with different levels of skill. |
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