Thread: playerz
View Single Post
  #1  
Old 09-06-2002, 08:37 AM
prozac424242 prozac424242 is offline
Registered User
prozac424242's Avatar
Join Date: May 2001
Location: Gone crazy: back soon
Posts: 356
prozac424242 is on a distinguished road
Send a message via ICQ to prozac424242 Send a message via AIM to prozac424242
playerz

While fooling around with playerz
to make it look like your waking on air/a lighiting effect cloud
and the like,
I noticed that bombs and arows (thus, hitplayer) happens only at the player's x and y. If a players Z is aroun 7 and you pick up a bomb then its floating way below you.

Perhaps set a flag in the graal.exe that if playerz
is not default, than actions hirting the player
or where the player's bombs or arrows originate
align with the players x y and z?

Also the following are kinda self explanitory

putnpc3 image,x,y,z;
putbomb3 power,radius,x,y,z;
put(bomb/npc)4 image,x,y,startz,endz

where startz is greater than endz and the
npc falls to the ground accordingly.

i know its more complex but my brain is mush after this long day
__________________

Useful links:
Graal Stats
Client Script Functions-GS1 to GS2
Serverside Script Functions-Gscript page
Particle Engine-Player Attributes
Server Options-Admin rights-Gmaps
Quote:
Originally Posted by Admins
Thanks for developing and improving playerworlds and such
Reply With Quote