Quote:
Originally posted by Falcor
Important calculations should be handle by the server to make it hack-proof, thats all he's trying to say... Am I to assume you don't see the logic in that?
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I see the logic
Sorry, I'm just too focused on getting from point A to point B
Anyway, I do now have the server handling it, but here's the problem I've found...if I do triggeraction to the player with params, it won't let me send those params if I've saved them to strings through another triggeraction to the Control-NPC...I checked. I can, however, send out 2 triggeractions to both player and the Control-NPC; problem there is things collide and cause problems from that point as well.
So I'm kind of stuck now...I was trying to do with (players[<vars>]) {...} inside a for loop to check for a string, but it wouldn't do it.
Any suggestions on how to get this working because it is vital to the RPing environment :/