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Old 09-02-2002, 11:00 PM
MasterNuke MasterNuke is offline
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Re: New Skills Weapons Etc.

Quote:
Originally posted by BlKnight
-Skills-
Stealth: As long as you keep under a certain weight limit, you move without making any sounds and leaving no footprints. (Good for people who need to sneak up onothers like theifs and assassins and possibly dishonourable warriors, availible to all classes).

Apply Poison: You can apply basic poisons to food and small weapons. The more potent the poison the less a chance of sucess there is. (Availible strictly to assassins).

Nightvision: When the night becomes completly dark, people with this skill can see a tiny bit striaght ahead without the need of a torch.

Jump: Allows you to jump of certain low fences to access areas quicker.

Explorer: A vauable skill, to use, say the proper name of a town or city (even one you have never been to) and a red arrow will point to in the direction that is closest to it at the time.

-Weapon-
Ninji Combat Blade: A thin, sharp, and meduim length dagger. It takes 1 blade 4 iron 2 gold 1 diamond to craft. When compelted it is used like a dagger, except it does 4 damage. Also, as a special feature, if this weapon is used behind the target, directly behind, this weapon does 12 damage.

(I thought a special weapon would be better than a specific skill for backstabbing).

-Other-
A new storyline about a high priest who banished all sharp edged weapons from being held in the town of Palamonia. Like before in no weapon zones you get send outside city limits (where control of the ghost of the high priest ends. Help solve pking problems in starting town.
Stealth... It should be a Thief skill... and availiable for about the same price as literacy in shops in scroll form...

Apply Poison... I think Thiefs and Barbarians should get this... but not to start with... maybe at lev 4? This sort of combat can bring down a person with a slow agonizing death with many stats lost.

Nightvision... I'm sure its been thought of already... I believe Stefan hasn't released day/night cuz of lag reasons.

Jumping... hmm... they already have the skill made... it just doesn't do much... and why does it have to be a skill? it could just be a natural thing that anyone can do

Explorer... nah... seems pointless... people need to find the towns or be shown them physically...

Ninja Combat Blade... no.

I think thieves should get an attack speed bonus and attack bonus when using dagger class weapons... Also maybe a damage bonus like... 1+(char level/3) rounded down.
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