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Old 08-31-2002, 01:33 AM
Tyhm Tyhm is offline
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Hm. I was about to suggest that as well, it does make things somewhat easier - but then I have to assemble a showimg gani over the existing gani just to get it to look right, plus I have to do it all with layers 2 and 3, since there are no floating point layers, meaning the player will BE drawoverplayer...

If I had floating point layers and sprite[spritenum].x, sprite[spritenum].y, sprite[spritenum].index for spritenum 0 to spritescount, I could hypothetically do it that way - but I'd still rather have UNBUFFERED ganis. And that's not me yelling, that's me quoting it within the Gani declaration naming convention, all that stuff's all-caps.
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