
08-31-2002, 01:29 AM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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You can setplayerprop #C0,#t(2); in the meantime. You only need 5 lines to do it that way...you can do a good old if statement.
if(i=0) setplayerprop #C0,#t(2);
else if(i=1) setplayerprop #C1,#t(2);
etc.
But yeah, that'd be handy. |
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"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
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 - My pet, the Levelup Gnome
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