Thread: Y-Order
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Old 08-29-2002, 03:05 AM
Falcor Falcor is offline
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Quote:
Originally posted by Tyhm
No, we need floating point layers.

Layer 0 - traditional background
Layer 0.1 - over Layer 0, regardless of Y, but still below players....

The trouble is that then, if you have ganis based on ganiscripted showimgs (since you can't just apply coloreffect to varying images directly, much to my chagrine - it's in the buffer or it's not, there's no sprites that aren't buffered), you still get players walking through each other, which could be irritating.
To point was to do away with y-order all together so that showing many images created very little lag.
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