Quote:
Originally posted by Stefan
We did not change the damage of spells, only added 5 seconds charging time for some spells which should be ok. There are actually still spells that seem quite powerful (e.g. flaming aura which you get from Balor or so)
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Stefan... I need to talk to you about spells and we need to come up with something more balanced. Before the non-magic casters were complaining about spells being too powerful because they were lower levels than the caster, and the caster was able to fire off about 4 - 7 casts... it was the only way to do damage. But the casting time takes away from all of that... we need some way to pre-charge spells, or some different way to cast (I have some ideas)