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It may only work with very thin throwthrough tiles, I think it was ment for fences, not just having one big object. although I could be wrong, Test it out doing something like....
setshape2 10,2,{20,20,20,20,20,20,20,20,20,20,20,20,20,20,20 ,20,20,20,20,20};
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Nevermind, I just tested it. It looks as though it is indeed a bug. Perhaps not with the command per say, just the hardcoded script for default throwing objects. Perhaps its only checking tile indexes and not tiletypes. |