Quote:
Originally posted by Torankusu
example.
//#CLIENTSIDE makes a part of the script clientside.
Now, if we were to make a warp ring, or something, this is how I would do it:
The weapon's name is WRing
NPC Code:
Triggeraction - Clientside and triggering serverside actions.
if (actionWRing){
setlevel2 level,x,y; //I think...
}
//#CLIENTSIDE
if (weaponfired){
triggeraction 0,0,WRing,; //(WRing, being the weapon's name
}
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I think I get it. The only thing one would need to put in the CLIENTSIDE part is external part of the NPC. (If you get what I'm saying)