Quote:
Originally posted by Er1c
Spells and casting is all built into the mudlib... there's no way to implement that, or to even find out which spells the player can cast.
Yesterday we were working on a staff (actually it was the pliers, but hey, same thing) that you could set to the S key and bind a spell to useing the "/cast <spell name>" command. Then when you fire the staff (pliers) the spell would be casted.
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Except staffs cost several thousand platinum, and oops, it's impossible to change the prices. What the hell is this damn mudlib you keep talking about, and why can't you change it? It's really nobody's loss but your own if you can't implement Kai's magic system. I think it'd be worth getting Stefan to recode a few lines for a system so incredibly superior to the one you have now, or even the one you're planning on implementing.