Quote:
Originally posted by Kaimetsu
I just PMed Unixmad offering my Black & White ripoff system. I'll see what he thinks of it.
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Spells and casting is all built into the mudlib... there's no way to implement that, or to even find out which spells the player can cast.
Yesterday we were working on a staff (actually it was the pliers, but hey, same thing) that you could set to the S key and bind a spell to useing the "/cast <spell name>" command. Then when you fire the staff (pliers) the spell would be casted.